AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games on Android in Latvia, Q2 2024
In Q2 2024, the top 2D cartoon games on Android in Latvia showed varied performance with notable trends in weekly downloads and revenue.
In Q2 2024, the top 2D cartoon games on the Android platform in Latvia demonstrated intriguing trends in weekly downloads and revenue. Below, we delve into the performance of these leading applications, with data sourced from Sensor Tower.
Coin Master from Moon Active saw its weekly revenue fluctuate throughout the quarter, starting at around $5.7K and peaking at approximately $6.7K by the end of April. However, revenue dipped to about $4.5K in early June before rebounding to $6.4K by the end of the quarter. Weekly downloads for the game remained relatively stable, ranging between 240 and 449, with a slight decline towards the end of the quarter.
Gaminator Casino Slots Games by Funstage maintained a steady weekly revenue, hovering around $4.1K in April and slightly decreasing to about $3.5K by the end of June. Weekly downloads showed a gradual decline over the quarter, dropping from 248 in early April to 188 by the end of June.
Candy Crush Saga from King experienced consistent weekly revenue growth, starting at $2.5K and reaching over $3K by the end of June. The game’s weekly downloads fluctuated, with a peak of 307 in the first week of April and a low of 169 in mid-June, before stabilizing around 213 towards the end of the quarter.
Empires & Puzzles: Match-3 RPG by Small Giant Games showed a varied revenue pattern, beginning at $2.3K and peaking at $2.8K at the end of April, then dropping to $1.7K in early June, before climbing back to $2.6K by the end of the quarter. Weekly downloads for the game remained low but consistent, averaging around 50 downloads per week.
Royal Match from Dream Games, Ltd. saw its weekly revenue peak at $2.2K at the end of April, followed by a dip to $1.5K in mid-June, and then rising again to $1.8K by the end of the quarter. The game’s weekly downloads showed significant variation, peaking at 1.3K in mid-May and then decreasing to 711 by the end of June.
These performance insights underscore the dynamic nature of the mobile gaming market in Latvia. For more detailed analytics and data, visit Sensor Tower.